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The Unders_core

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Devlog

  • What happens between the fights. The route choice analysis in turn based roguelikes
    July 22, 2022 by Kresent
    Lately I've been exploring different approaches to handling the periods between encounters in turn based roguelike games. These sections of the game are critical for good pacing as well as providing c... Continue reading
  • Balancing the early game
    July 17, 2022 by Kresent
    As usual, balancing is a complicated and intricate process. My current goal is to let the players have a chance to snowball in the first three to five turns and than start challenging fights. The star... Continue reading
  • Adding more lore through an ingame encyclopedia
    July 10, 2022 by Kresent
    I'm making a card game about alien planet exploration. Decided develop the plot through in-game encyclopedia, uncovering lore details with every new enemy encountered. What do you think about such kin... Continue reading
  • Upgrades, upgrades
    July 03, 2022 by Kresent
    More upgrades are now available so every run gets more unique and customizable!... Continue reading
  • Working on biomes and exploration scenes
    June 29, 2022 by Kresent#Devlog
    Finished working on the three biomes. Each one corresponds to getting deeper into the planet core with a twist at the end. Here's the teaser for the environments... Continue reading
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