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Devlog
What happens between the fights. The route choice analysis in turn based roguelikes
July 22, 2022
by
Kresent
Lately I've been exploring different approaches to handling the periods between encounters in turn based roguelike games. These sections of the game are critical for good pacing as well as providing c...
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Balancing the early game
July 17, 2022
by
Kresent
As usual, balancing is a complicated and intricate process. My current goal is to let the players have a chance to snowball in the first three to five turns and than start challenging fights. The star...
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Adding more lore through an ingame encyclopedia
July 10, 2022
by
Kresent
I'm making a card game about alien planet exploration. Decided develop the plot through in-game encyclopedia, uncovering lore details with every new enemy encountered. What do you think about such kin...
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Upgrades, upgrades
July 03, 2022
by
Kresent
More upgrades are now available so every run gets more unique and customizable!...
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Working on biomes and exploration scenes
June 29, 2022
by
Kresent
#Devlog
Finished working on the three biomes. Each one corresponds to getting deeper into the planet core with a twist at the end. Here's the teaser for the environments...
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